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Combine this type of advantage engine with the fact that she is able to be a 13 000 defensive vanguard consistently due to her second ability and the mechanic of the clan, we get ourself a really hard-to-penetrate wall during the late game. So in term of the overall advantage, we don’t lose much using this ability and on the contrary, gain advantage by using her ability every turn because of the extra unit we get for free.
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Considering the fact that the unit coming from the soul also gains an additional 5000 power for the turn, the overall field’s fire-power remains the same in most cases since the extra 5000 power makes up for the booster we locked for Luquier R’s ability to trigger (implying we’re not playing against a 13k Cross-Ride, here). Indeed, for a single counter blast and a lock, she can call any Pale Moon unit from her soul to a rear-guard circle to fill up an empty space on the field while saving cards from our hand in the process. Speaking of the lock mechanic, Luquier R’s Limit Break 4 ability is used and well-known for being able to grind out the game and wear the opponent out of resources in the long run. Her being an 11 000 static vanguard and utilizing the new lock mechanic also introduced in this set (learn more about the lock mechanic: here) for her Limit Break 4 ability are the most obvious reasons for why Luquier ”R” is preferred over her original form as a vanguard unit. Silver Thorn Dragon Queen, Luquier ”Reverse” (Luquier ”R”), who has been introduced in this very set, is the new primary vanguard for this archetype as she offers a lot more advantage than her original form. Of course, being a Silver Thorn centric archetype, both version of these Luquier plays an an important role in the deck’s main strategy.
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